Conway's Game of Life
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Conway's Game of Life
*Sorry, Unity WebGL only supports C/C++ Multithreading
Conway's Game of Life is a cellular automaton, a mathematical game that simulates the evolution of cells on a grid. It was devised by mathematician John Conway in 1970 and has gained popularity due to its simplicity and ability to create complex patterns from straightforward rules.
Basics of the Game:
- Grid: The game is played on a grid of square cells, which can be thought of as a two-dimensional universe.
- Cells: Each cell can either be alive or dead. This state is determined by its surroundings and evolves over generations.
Rules:
The evolution of cells from one generation to the next is governed by simple rules
- Underpopulation: If a live cell has fewer than two live neighbors, it dies due to underpopulation.
- Survival: If a live cell has two or three live neighbors, it survives to the next generation.
- Overpopulation: If a live cell has more than three live neighbors, it dies due to overpopulation.
- Reproduction: If a dead cell has exactly three live neighbors, it becomes a live cell due to reproduction.
Files
Game of Life.zip 26 MB
Dec 11, 2023
Get Conway's Game of Life
Conway's Game of Life
Cells live, die, or multiply based on four simple rules, creating evolving patterns on a grid.
Status | Released |
Author | MOKI Studio |
Genre | Simulation |
Tags | Experimental, Indie, john-conway, Life Simulation, Math, Procedural Generation, Singleplayer, Unity |
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